Recent comments in /f/IAmA
tyeishing OP t1_j86tsoy wrote
Reply to comment by lobeline in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
>What was the most difficult thing to consider when finalizing your multiverse?
multiverse?
lobeline t1_j86tef2 wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
What was the most difficult thing to consider when finalizing your multiverse?
ackme t1_j86tacl wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Do not consult a philosophy major. If you consult an academic philosopher, get someone with at least a masters. Remember that at many schools, philosophy majors are 12 credit hours from math majors. I'm not knocking them, but relying on an undergrad with something as top-heavy as philosophy is a recipe for disaster.
If you've read what you're saying you've read, there's a chance you've read as much as some of them anyhow.
I'm 50/50 on if you should consult someone or not. On one hand, philosophy is so beautiful once you tear it open, and for 99% of people, you need to be taught how to think that way. Not what to think, just how to approach the questions, and how to wrap your mind around the subtexts and contexts and biases.
On the other hand, it's your game, and there's a very real chance of getting too bogged down in philosophy and losing the thread.
Good luck, generally. This looks really cool!
mrnagrom t1_j86t9ij wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I will 100% be buying your game when it’s out. I legit never expected a response to this. You’re clearly awesome, lets hope your game is.
tyeishing OP t1_j86rir0 wrote
Reply to comment by TylerJWhit in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
that game rocks lol, will play it asap
boxsterguy t1_j86rhmd wrote
Reply to comment by TheHandsomebadger in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
The only question not answered. The only question worth answering.
TylerJWhit t1_j86r8ap wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
This is a good little project.
I'd challenge you to reconsider open source, especially as your first project. You don't know what you don't know, and if you have others helping, it can vastly improve your learning and your ability to collaborate with others. Open Source gaming is a vastly untapped market and most people would still be willing to work down $5.
Take for example lichess.org. I give them money monthly. Many chess players do. It's definitely a viable option.
kactus t1_j86qmwu wrote
SnatchAddict t1_j86pro4 wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I grew up in Yuma. It's hot af. So fucking hot.
tyeishing OP t1_j86p7d4 wrote
Reply to comment by [deleted] in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I'm an avid reader of philosophy (with a focus on ethics) and even above that a focus on video game design intersecting with ethics. I definitely have more to learn though (I've only taken one course in academic philosophy) and I'll take a look at your suggestions! I wouldn't release Yuma Will Burn open source ever- but I'd be totally willing to provide and distribute the game for free if it's used for academic or educational use. If you know of any way to do that send me a direct message!
[deleted] t1_j86o447 wrote
moonulonimbus t1_j86n5t6 wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Hell yeah, replay value! I'm excited to see it done!
tyeishing OP t1_j86mrtk wrote
Reply to comment by moonulonimbus in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
There are 4 endings- two from failure states, and two from decisions made throughout the game. All the endings have a Fallout-style slideshow to show you what's going on in the world you left post-game. I think players will be super surprised how reactive the world can be in game- unlike an Elder Scrolls game, choice isn't part of the show here- It's THE show. I'm a solo indie so there is scope limitations, but there's going to be enough there you'd need some 5 playthroughs to see 90 percent of the content.
tyeishing OP t1_j86mccn wrote
Reply to comment by mrnagrom in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Your spirit of journalism is something I respect. Can't say I've ever farted so bad I can't stand to stay at my desk- although as a matter of fact my cat did vomit on the carpet today and while I was polishing of the demo!
moonulonimbus t1_j86m4dr wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Will there be branching paths to the narrative or multiple endings? I'm always curious the level of influence my decisions make on games
Lovelyterry t1_j86m35s wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Copy that! Good luck on the game
tyeishing OP t1_j86m0ro wrote
Reply to comment by Lovelyterry in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
There's a comment here where I talk more about it- Yuma is the hottest city in the US, and fire is a motif in the game!
mrnagrom t1_j86lyje wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
You ever fart so bad that you just couldn’t stay in your office anymore? Like you really just want to finish that one thing but the fart is just so gross that it’s leaking into the rest of the place and you have to flee.
tyeishing OP t1_j86l8dl wrote
Reply to comment by Ok-Feedback5604 in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
The story is a thematic exploration of individualism, autonomy, and melancholy through the eyes of a doctor. I like to explore the emotion of passion in my work, which is the exigent purpose behind Yuma Will Burn
Lovelyterry t1_j86l5ia wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Explain the significance of Yuma? Are we talking about Yuma, Arizona?
FreyjaSunshine t1_j86kx85 wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Yuma Will Burn is pretty much the weather forecast for the summer.
Ok-Feedback5604 t1_j86kncb wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
How come it's story come to your mind?
tyeishing OP t1_j86keq8 wrote
Reply to comment by TylerJWhit in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I'm hoping for August 2023 right now, but anyone who's a gaming fan knows that development timelines get broken frequently.
I've had a lot of awesome people look at YWB before the demo, but I always need more! if you want to test, my DM's are always open.
My prior game development experience (in my eyes at least) is middling- you can check my name on Steam if you want to see what I've made before. All of those project were made while I was in high school, and this is what I would consider my first serious attempt at a commercial video game.
sweetalkersweetalker t1_j86tugh wrote
Reply to comment by TylerJWhit in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Lichess shout out ftw. Please OP, reconsider open source.