Recent comments in /f/IAmA
tyeishing OP t1_j87be6h wrote
Reply to comment by guantamanera in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I've heard of Ultima- can't say I've played through it though. I'll have to check it out! That article seems intresting
guantamanera t1_j87b8c6 wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Did you played Ultima they first game to have morals baked in?
https://kotaku.com/the-story-behind-ultima-s-morality-1827298253
Warboss_Squee t1_j878p2o wrote
Reply to comment by stron2am in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
We really don't.
And honestly, we only do crucifixions in winter, to damned hot to do it in summer.
Alarmed-Wolf14 t1_j878gac wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Oh shoot. I forgot about him. For the best probably.
tyeishing OP t1_j878eic wrote
Reply to comment by Alarmed-Wolf14 in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Me, you, and Governor Greg Abbott lmao
Alarmed-Wolf14 t1_j8788xg wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Why did you steal my last name ? ):
Sorry. I’ve never seen anyone besides family with the same last name before and had to say something lol. Can’t remember if it’s Scottish or Irish, I have ancestors from both.
grnrngr t1_j877qc7 wrote
Reply to comment by ediblebadger in IamA entrepreneur who sold his house on the ocean to bake chocolate chip cookies. Today, 11yrs & $2.5million later we're at the end of the road. by begreen622
What an incredible pressure campaign to harangue someone to donate money.
Further, you must live in an isolated circle, removed from reality, to repeatedly assert "most people" can give 5-10% of their income without concern. "Most people" can't save 5-10% of their income for a rainy-day fund, let alone give away.
You're doing the good work pressuring this guy about his BS, but don't introduce your own into the convo.
tyeishing OP t1_j877ppl wrote
Reply to comment by Jaredlong in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Ah gotcha! Hah yeah any designer of a product like this has to be weary of feature creep- ultimately I tried to make it so when descions are offered they have the most moral and narrative significance possible
Jaredlong t1_j877bf7 wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
If desicions affect future events, then all those possible branches create a multiverse of timelines the player could experience.
tyeishing OP t1_j8722ql wrote
forrest117 t1_j871t5t wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
That’s an interesting perspective. Definitely will keep an eye on it. Best of luck.
tyeishing OP t1_j871927 wrote
Reply to comment by moonulonimbus in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I'll be working hard to make something worth your time!
tyeishing OP t1_j8714hh wrote
Reply to comment by rogert2 in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I did play Mass Effect series! I think the paragon/renegade system worked well for the thematic goals of the series. I think it's fun to have games where you are rewarded for being a bastard, but reducing morality down to a binary reward system obviously limits nuance in storytelling. For what it is, I'm a fan. I think the designers had an intentional playthrough pathing of (the player will do a good guy playthrough- then a bad guy one) and that system helps support that. For more artistic works though (like what I'm hoping to build) I think it would be a disastrous design decision.
morthos97 t1_j870alu wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
That’s a sick answer
rogert2 t1_j86zpqb wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Did you play the Mass Effect games? What do you think about ME's "paragon/renegade" gameplay and narrative mechanic?
tyeishing OP t1_j86y0dv wrote
Reply to comment by boxsterguy in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I don't have anything to add- yeah the reddit marketing sucks, it's opportunistic for sure. Only thing I will say is that it's generally pretty well received and I follow the sub's particular rules.
tyeishing OP t1_j86wup6 wrote
Reply to comment by passwordio in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
The engine is Gamemaker Studios 2! I can't recommend it enough if you're looking to get into game dev- I'm by no means a genius and I learned it without too much hassle when I was super young without any game dev experience.
In the more simple dialogue trees, I just label numerically, then alphabetically if there's another branch after that. For a few interactions though I've got some truly disturbing spiderweb graphs that I need to straighten out.
I'm a developer who believes in quality over quantity- the game will almost certainly take less than 6 hours per run to make sure each interaction is as well realized as possible. My goal as a designer is to make something you play in a weekend, then talk about for 6 months. Not something that takes you 3 weeks and then you never think about again.
[deleted] t1_j86wpyr wrote
tyeishing OP t1_j86w6vl wrote
Reply to comment by oakydoke in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I'm a senior in high school right now- I don't usually talk about my age when discussing my work because I think it lowers people's expectations of what types of products I can deliver. I made my first video game at the age of 13 and I've been studying and practicing game design 30 hours a week for the past 5 years. Normally younger people in the industry don't have the experience to deliver evocative (if even functional) products. I've dedicated myself fully to game design through and I feel confident that I can deliver emotionally resonant gaming experiences.
If you want to see my previous work (can't say I'm too proud of anything before Yuma Will Burn lol) you can check out my itch(dot)io page, the open-world action-adventure game I tried to make in my Freshman year is good for a laugh.
passwordio t1_j86vbgh wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
The trailer looks great, I'll be trying the demo later but the description alone makes me feel like it's my type of game.
What engine are you building this in and how are you keeping track of dialog trees?
As well, do you have an estimate for the games length? With 4 endings are you aiming for each playthrough to take a couple hours or will it be a lot more expansive than I'm imagining?
oakydoke t1_j86uzk7 wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
How old are you? Are you doing other professional work in the gaming industry?
ackme t1_j86tzxg wrote
Reply to comment by TheHandsomebadger in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I read this and was like "damn, that's unnecessary," but then I looked through his post history and, well, damn, that's what's unnecessary. Jfc
tyeishing OP t1_j86tzfq wrote
Reply to comment by mrnagrom in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
hah thanks mate, I'll be working hard to make something worth your time and money!
tinyboiii t1_j87bopd wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Ah yes, classic Reddit.... Criticising someone for using the platform in a way that's completely rule-abiding for something they just don't like. Why do you care? Can't he spread his game to people who might enjoy it? I'm glad I saw this ama post, otherwise I wouldn't have heard about this and wouldn't have looked into a game I could've potentially enjoyed. Plus it's not like he copy-pasted in every subreddit. If you notice, he personalised each post to the subreddit it was going in to relate to the content. That's more than most would be willing to do. Get off your high horse dude.
Edit: am dumb, meant to respond to op commenter, point still stands