Recent comments in /f/IAmA

tinyboiii t1_j87bopd wrote

Ah yes, classic Reddit.... Criticising someone for using the platform in a way that's completely rule-abiding for something they just don't like. Why do you care? Can't he spread his game to people who might enjoy it? I'm glad I saw this ama post, otherwise I wouldn't have heard about this and wouldn't have looked into a game I could've potentially enjoyed. Plus it's not like he copy-pasted in every subreddit. If you notice, he personalised each post to the subreddit it was going in to relate to the content. That's more than most would be willing to do. Get off your high horse dude.

Edit: am dumb, meant to respond to op commenter, point still stands

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grnrngr t1_j877qc7 wrote

What an incredible pressure campaign to harangue someone to donate money.

Further, you must live in an isolated circle, removed from reality, to repeatedly assert "most people" can give 5-10% of their income without concern. "Most people" can't save 5-10% of their income for a rainy-day fund, let alone give away.

You're doing the good work pressuring this guy about his BS, but don't introduce your own into the convo.

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tyeishing OP t1_j877ppl wrote

Ah gotcha! Hah yeah any designer of a product like this has to be weary of feature creep- ultimately I tried to make it so when descions are offered they have the most moral and narrative significance possible

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tyeishing OP t1_j8714hh wrote

I did play Mass Effect series! I think the paragon/renegade system worked well for the thematic goals of the series. I think it's fun to have games where you are rewarded for being a bastard, but reducing morality down to a binary reward system obviously limits nuance in storytelling. For what it is, I'm a fan. I think the designers had an intentional playthrough pathing of (the player will do a good guy playthrough- then a bad guy one) and that system helps support that. For more artistic works though (like what I'm hoping to build) I think it would be a disastrous design decision.

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tyeishing OP t1_j86wup6 wrote

The engine is Gamemaker Studios 2! I can't recommend it enough if you're looking to get into game dev- I'm by no means a genius and I learned it without too much hassle when I was super young without any game dev experience.

In the more simple dialogue trees, I just label numerically, then alphabetically if there's another branch after that. For a few interactions though I've got some truly disturbing spiderweb graphs that I need to straighten out.

I'm a developer who believes in quality over quantity- the game will almost certainly take less than 6 hours per run to make sure each interaction is as well realized as possible. My goal as a designer is to make something you play in a weekend, then talk about for 6 months. Not something that takes you 3 weeks and then you never think about again.

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tyeishing OP t1_j86w6vl wrote

I'm a senior in high school right now- I don't usually talk about my age when discussing my work because I think it lowers people's expectations of what types of products I can deliver. I made my first video game at the age of 13 and I've been studying and practicing game design 30 hours a week for the past 5 years. Normally younger people in the industry don't have the experience to deliver evocative (if even functional) products. I've dedicated myself fully to game design through and I feel confident that I can deliver emotionally resonant gaming experiences.

If you want to see my previous work (can't say I'm too proud of anything before Yuma Will Burn lol) you can check out my itch(dot)io page, the open-world action-adventure game I tried to make in my Freshman year is good for a laugh.

https://successstudios.itch.io/

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passwordio t1_j86vbgh wrote

The trailer looks great, I'll be trying the demo later but the description alone makes me feel like it's my type of game.

What engine are you building this in and how are you keeping track of dialog trees?

As well, do you have an estimate for the games length? With 4 endings are you aiming for each playthrough to take a couple hours or will it be a lot more expansive than I'm imagining?

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