Recent comments in /f/IAmA
tyeishing OP t1_j88hyyr wrote
Reply to comment by Elsie-pop in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I'll give it a look!
tyeishing OP t1_j88hxlk wrote
Reply to comment by Gaddness in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Tepid yes right now
tyeishing OP t1_j88hvci wrote
Reply to comment by 27-rusty-pipes in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
The first season of the Walking Dead game is one of my favorite games of all time. A downright beautiful story about fatherhood and legacy. Definitely a big inspiration, but not my biggest. If you look up "medical moral interactive dramas" there's not many, but Pathologic 2 is one of them, and I love it. The only game I want people to play more than Pathologic 2 is my own, it's transcendent in my eyes.
tyeishing OP t1_j88hj4z wrote
Reply to comment by 13ventrm in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Fantastic question- here's an in-depth explanation of how the core mechanics function. After the intro the player has 3 statistics to manage- Hope, Hunger, and Health. The game is broken up to semi linear exploratory sidescrolling environments with items to find, and then a story moment, and then a campfire to rest at. The exploratory areas have items like food and medicine to find to increase your hunger mostly, but also have dangers that can hurt Dante. The most common of which is falling of the map, which generates a random "story moment" where you're spawned at the start of the level and Dante is given a health or hope debuff. The story moments are either a medical or ethical emergency, which Dante can usually approach from a couple of different perspectives. There's sometimes a medical RPG style interaction to represent Dante's treatment. The core of the game is here- almost always the most moral option will notably leave Dante weaker in some way. For instance- if Dante tries to interfere with an execution, he can just get shot and take a major health debuff. If Dante tries to treat a man with a highly infectious repository illness then Dante might catch it and have a status debuff for the rest of the game he needs to manage. Dante can be genuinely crippled at points too which reduces his efficacy as a doctor. All of this creates a desperate, edge of your seat moral thriller which will leave you earnestly thinking about your choices. (Once Dante reaches a campfire his health is adjusted proportionally to his hunger, and his hunger increases, then this cycle starts again.)
10xkaioken t1_j88gzqk wrote
Reply to comment by I_AM_FERROUS_MAN in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
For real, what they expect, him paying 20k to a pr?
tyeishing OP t1_j88g47q wrote
tyeishing OP t1_j88g06s wrote
Reply to comment by Hydra968 in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Thank you so much! I always need playtesters, so send me a dm if you're interested. I'm thinking either 10 dollars or 11.99 for the final game? I think that fair for a relatively short but high quality product (undertale retails for 10 dollars)
zefy_zef t1_j88fp0n wrote
Reply to comment by SendMoreAmmo in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Well technically anyone who uses reddit to spam attention to their onlyfans page is using it as a business account, and sometimes with a ridiculous percentage of posts.. They don't clog up the subs I go on, but I know it's a thing.
OminOus_PancakeS t1_j88fnuo wrote
Reply to comment by isealbz in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I am also very interested in this subject and am looking forward to a videogame that really engages with it.
Hydra968 t1_j88ey17 wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Awesome work dude. I really commend your effort and I think this looks outstanding as a first major game. Don’t listen to the haters and be proud of yourself. Do you need playtesters or anything like that? Please let me know I’d love to help for free. I’m excited to see how the game will turn out. One small quest I have is what price point approximately are you targeting for the finished game?
DownRUpLYB t1_j88biov wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Would you touch a poop for $20?
13ventrm t1_j88a7fd wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Could you elaborate on "mechanical consequences"? Aside from narrative consequences, I can't quite picture the core gameplay loop being substantively changed, though that may be because I don't quite have a sense of the genre either.
27-rusty-pipes t1_j8899on wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Did you at all take any inspiration from games like Until Dawn and the Walking Dead game? If not, which games were your biggest inspirations when it came to the branching story aspect?
Past-Grab-6653 t1_j888m0e wrote
Reply to I am William, 3 years ago I quit my Job at Amazon to focus on a peer-to-peer betting app. This weekend we expect to facilitate our 1 millionth bet. Ask me about social betting, sports betting, starts-ups, tech and fundraising. by stick321
Hello, I'm 15 and I want to create a tech startup, hopefully at the end of high school or in college. My life's ambition is for this company to succeed. What should I do to increase my chances of success? How did you succeed?
Gaddness t1_j885aqt wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Will this be available on macOS?
Elsie-pop t1_j884yc0 wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Hey!
Have you played life is strange? Its the first game I played where I felt like the choices I made changed anything, worth a play if you haven't
rosebudisnotasled t1_j884hh4 wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
maybe after you play it you can post to the ultima sub about how much that game influenced you and try to convince people how similar your game is
isealbz t1_j882y57 wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Philosophy PhD and teacher here. Very interested in the idea of video games like this as potential educational tools. Feel free to DM me. I'm happy to talk philosophy or to point in the direction of those who specialize in certain areas of ethics.
iamahill t1_j881eul wrote
Reply to comment by ackme in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I just read the weirdest collection of posts on Reddit by one account. That means something as I’ve used Reddit for over a decade (many accounts).
I think the game is a grift.
iamahill t1_j87yz6w wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I just looked at your account history. Your game is seemingly influenced by every subreddit possible, and is different games for different subs.
If any of what you say is true, you have an amazingly adaptable piece of material depending on audience.
You went to the psych sub and even got put in your place.
Is this just some sort of grift? Is it aspirations being posted and no game? Are you putting in the work for R&D because 1 year is nothing when it comes to making something but you seem to suggest in your posts that it is.
If you can’t tell, I don’t think you have the knowledge required to create what you’re selling. The preview of the game is underwhelming and lack originality. Your gameplay scenarios seem simplistic and childish compared to what you’re selling them as.
It looks like a fun learning project for personal growth.
Makualax t1_j87uldr wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
How did you get into writing/developing video games?
How do you think storytelling in video games differs from that of books/movies/tv/word of mouth?
What advice do you have to those who have ideas and ambitions but don't know where to start in a field like video game development?
tyeishing OP t1_j88ixp3 wrote
Reply to comment by Makualax in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I think the earliest game I played which really sold me on the potential of video game storytelling was Undetale.
Video games have a strength in interactivity and immersion from traditional media, but have a weakness in thematic harmony and characterization because often gameplay conflicts or muddles that core experience.
My advice would be to start making games, and to be okay with the fact your first couple are going to suck. Have fun with it! I made a game a few years ago in 3 weeks as my second project ever called Attack of the Demon Hitlers and it was poorly drawn, poorly designed, and I love it as a time capsule of my progress.