Recent comments in /f/IAmA

tyeishing OP t1_j88ixp3 wrote

I think the earliest game I played which really sold me on the potential of video game storytelling was Undetale.

Video games have a strength in interactivity and immersion from traditional media, but have a weakness in thematic harmony and characterization because often gameplay conflicts or muddles that core experience.

My advice would be to start making games, and to be okay with the fact your first couple are going to suck. Have fun with it! I made a game a few years ago in 3 weeks as my second project ever called Attack of the Demon Hitlers and it was poorly drawn, poorly designed, and I love it as a time capsule of my progress.

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tyeishing OP t1_j88hvci wrote

The first season of the Walking Dead game is one of my favorite games of all time. A downright beautiful story about fatherhood and legacy. Definitely a big inspiration, but not my biggest. If you look up "medical moral interactive dramas" there's not many, but Pathologic 2 is one of them, and I love it. The only game I want people to play more than Pathologic 2 is my own, it's transcendent in my eyes.

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tyeishing OP t1_j88hj4z wrote

Fantastic question- here's an in-depth explanation of how the core mechanics function. After the intro the player has 3 statistics to manage- Hope, Hunger, and Health. The game is broken up to semi linear exploratory sidescrolling environments with items to find, and then a story moment, and then a campfire to rest at. The exploratory areas have items like food and medicine to find to increase your hunger mostly, but also have dangers that can hurt Dante. The most common of which is falling of the map, which generates a random "story moment" where you're spawned at the start of the level and Dante is given a health or hope debuff. The story moments are either a medical or ethical emergency, which Dante can usually approach from a couple of different perspectives. There's sometimes a medical RPG style interaction to represent Dante's treatment. The core of the game is here- almost always the most moral option will notably leave Dante weaker in some way. For instance- if Dante tries to interfere with an execution, he can just get shot and take a major health debuff. If Dante tries to treat a man with a highly infectious repository illness then Dante might catch it and have a status debuff for the rest of the game he needs to manage. Dante can be genuinely crippled at points too which reduces his efficacy as a doctor. All of this creates a desperate, edge of your seat moral thriller which will leave you earnestly thinking about your choices. (Once Dante reaches a campfire his health is adjusted proportionally to his hunger, and his hunger increases, then this cycle starts again.)

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tyeishing OP t1_j88g06s wrote

Thank you so much! I always need playtesters, so send me a dm if you're interested. I'm thinking either 10 dollars or 11.99 for the final game? I think that fair for a relatively short but high quality product (undertale retails for 10 dollars)

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zefy_zef t1_j88fp0n wrote

Well technically anyone who uses reddit to spam attention to their onlyfans page is using it as a business account, and sometimes with a ridiculous percentage of posts.. They don't clog up the subs I go on, but I know it's a thing.

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Hydra968 t1_j88ey17 wrote

Awesome work dude. I really commend your effort and I think this looks outstanding as a first major game. Don’t listen to the haters and be proud of yourself. Do you need playtesters or anything like that? Please let me know I’d love to help for free. I’m excited to see how the game will turn out. One small quest I have is what price point approximately are you targeting for the finished game?

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Past-Grab-6653 t1_j888m0e wrote

Hello, I'm 15 and I want to create a tech startup, hopefully at the end of high school or in college. My life's ambition is for this company to succeed. What should I do to increase my chances of success? How did you succeed?

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isealbz t1_j882y57 wrote

Philosophy PhD and teacher here. Very interested in the idea of video games like this as potential educational tools. Feel free to DM me. I'm happy to talk philosophy or to point in the direction of those who specialize in certain areas of ethics.

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iamahill t1_j87yz6w wrote

I just looked at your account history. Your game is seemingly influenced by every subreddit possible, and is different games for different subs.

If any of what you say is true, you have an amazingly adaptable piece of material depending on audience.

You went to the psych sub and even got put in your place.

Is this just some sort of grift? Is it aspirations being posted and no game? Are you putting in the work for R&D because 1 year is nothing when it comes to making something but you seem to suggest in your posts that it is.

If you can’t tell, I don’t think you have the knowledge required to create what you’re selling. The preview of the game is underwhelming and lack originality. Your gameplay scenarios seem simplistic and childish compared to what you’re selling them as.

It looks like a fun learning project for personal growth.

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Makualax t1_j87uldr wrote

How did you get into writing/developing video games?

How do you think storytelling in video games differs from that of books/movies/tv/word of mouth?

What advice do you have to those who have ideas and ambitions but don't know where to start in a field like video game development?

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