Recent comments in /f/IAmA

Lenoxx97 t1_j896j99 wrote

It's not really the same. Depending on what your app is supposed to do and what features it would offer, the developer would choose the programming languages/general tech stack for your app. I think if you are from the us there is that app called fiverr or something where you could get in touch with a developer who could implement your app idea.

Also I don't want to sound rude, but the whole "Hey man I have an idea for an app" is a big meme in the developer community because more often than not, those "ideas" are very bad since they come from people with no or little technical knowledge who have unrealistic expectations.

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tyeishing OP t1_j890z7o wrote

Oh of course- speedrunners are just as capable as engaging artistically with a product as anyone else. A speedrun of the game would just be funny though as the most optimal way to play is definitely a comedically immoral one

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tyeishing OP t1_j88zlky wrote

Yes I did! It was a bit before my time so some of the design was a little too retro for my tastes, but it has exceptional writing. Probably the biggest innovator of narrative game design in the late 90s in my eyes, even if it wouldn't be my first recommendation in the genre of interactive stories.

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kruemmelspalter t1_j88v94o wrote

I also responded to the "somewhere else", couldn't you use a virtual machine?

Even if that didn't work, you could just install Linux on your Windows PC (without deleting Windows), it's called dual boot

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tyeishing OP t1_j88ttzb wrote

I answered this question somewhere else, but the very short answer is that it takes buying an actual Linux computer and a fair bit of troubleshooting but I'll try and get something together for the full game

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tyeishing OP t1_j88nrs8 wrote

Min-maxing is the blight of moral narrative game design, and it's something that you can never get rid of, but you can minimize. How Yuma Will Burn discourages this type of play is being slightly restrictive with its save system. The game automatically saves over your one save slot after a major descion so a player can't personally reload 57 times and find the mathematically perfect solution. There is where the dynamic narrative stuff helps me too, for a lot of interactions with 10+ outcomes it's hard for even me to keep a running understanding of what happens if you do X,Y, and Z. Now- will that stop players from just looking up a guide and ruining the mystery? Probably not, but that's their descion, and anyone who approaches the game in good faith, trying to engage with thematic experience, will have atleast 3 playthroughs worth of uncertainty before the clear mathematical systems behind yuma will burn will become TOO clear

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13ventrm t1_j88lg95 wrote

Interesting! You cited Pathologic as a source: one thing I found with the original in particular is that it became easy to contextualize the moment to moment moral decisions as just elements to be considered within the scope of the gameplay.

A lot of punch can potentially be lost when what's supposed to be a tough moral decision becomes less about the narration itself and more: "well this event gives me a permanent debuff if I do decision x, so let's not do that". "Hm, this choice gives me +5 Hope, but -5 Food. I'm low on hope atm though, can afford to lose the food".

Is this sort of gamifying a concern for you in crafting the narrative? If so, do you feel you can address or incorporate it?

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tyeishing OP t1_j88ji6g wrote

Not that anyone who would play this game would be the type who hates dialogue, but there's a skip text option in game to enable testing, and hopefully a few odd speedrunners! I'd love to see someone blaze through the game leaving babies to die as they waste 0.31 seconds to treat

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Paid-Not-Payed-Bot t1_j88j71k wrote

> Fuck. Already paid for the

FTFY.

Although payed exists (the reason why autocorrection didn't help you), it is only correct in:

  • Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. The deck is yet to be payed.

  • Payed out when letting strings, cables or ropes out, by slacking them. The rope is payed out! You can pull now.

Unfortunately, I was unable to find nautical or rope-related words in your comment.

Beep, boop, I'm a bot

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