Recent comments in /f/IAmA
tyeishing OP t1_j890z7o wrote
Reply to comment by [deleted] in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Oh of course- speedrunners are just as capable as engaging artistically with a product as anyone else. A speedrun of the game would just be funny though as the most optimal way to play is definitely a comedically immoral one
[deleted] t1_j890dns wrote
tyeishing OP t1_j88zlky wrote
Reply to comment by kof_zpt in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Yes I did! It was a bit before my time so some of the design was a little too retro for my tastes, but it has exceptional writing. Probably the biggest innovator of narrative game design in the late 90s in my eyes, even if it wouldn't be my first recommendation in the genre of interactive stories.
kof_zpt t1_j88ysgc wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Did you play Planescape Torment?
tyeishing OP t1_j88yk57 wrote
Reply to comment by DrBarrell in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
The dragons are doing science in game actually
kruemmelspalter t1_j88v94o wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I also responded to the "somewhere else", couldn't you use a virtual machine?
Even if that didn't work, you could just install Linux on your Windows PC (without deleting Windows), it's called dual boot
DrBarrell t1_j88u000 wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Will it be science-based and possibly include 100% dragons?
kruemmelspalter t1_j88tvak wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
couldn't you use a virtual machine?
or dual boot if that doesn't work
you don't need a new laptop if you want to run linux
tyeishing OP t1_j88ttzb wrote
Reply to comment by kruemmelspalter in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I answered this question somewhere else, but the very short answer is that it takes buying an actual Linux computer and a fair bit of troubleshooting but I'll try and get something together for the full game
kruemmelspalter t1_j88tml8 wrote
Reply to I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Why did you only release a demo for Windows and not other platforms like Linux?
Are you planning on releasing the full version on more platforms?
If not, why? Is it that hard to compile for another OS?
ambifiedpersonified t1_j88roat wrote
Reply to comment by I_AM_FERROUS_MAN in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I like that they've taken the time to find a way to help different demographics relate to their project. I think it's thoughtful and has very likely been time consuming.
tyeishing OP t1_j88purr wrote
Reply to comment by MoistGrass in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Basically exporting to an OS requires you buy a laptop that runs that OS natively, if alot of people want the game natively on Linux I'll make the effort though!
MoistGrass t1_j88op5u wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Really? What are the troubles you run into?
tyeishing OP t1_j88nrs8 wrote
Reply to comment by 13ventrm in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Min-maxing is the blight of moral narrative game design, and it's something that you can never get rid of, but you can minimize. How Yuma Will Burn discourages this type of play is being slightly restrictive with its save system. The game automatically saves over your one save slot after a major descion so a player can't personally reload 57 times and find the mathematically perfect solution. There is where the dynamic narrative stuff helps me too, for a lot of interactions with 10+ outcomes it's hard for even me to keep a running understanding of what happens if you do X,Y, and Z. Now- will that stop players from just looking up a guide and ruining the mystery? Probably not, but that's their descion, and anyone who approaches the game in good faith, trying to engage with thematic experience, will have atleast 3 playthroughs worth of uncertainty before the clear mathematical systems behind yuma will burn will become TOO clear
desertdark t1_j88musr wrote
Reply to comment by RADTV in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Came here for this question......as a Yuma native I was wondering.
doomn_gloomn t1_j88lrxq wrote
Reply to comment by SnatchAddict in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
But itโs a dry heat ๐ I have family there and lived there for a few years, best tan of my life but at times it felt like my brain was actually melting. Like living inside of a furnace.
13ventrm t1_j88lg95 wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Interesting! You cited Pathologic as a source: one thing I found with the original in particular is that it became easy to contextualize the moment to moment moral decisions as just elements to be considered within the scope of the gameplay.
A lot of punch can potentially be lost when what's supposed to be a tough moral decision becomes less about the narration itself and more: "well this event gives me a permanent debuff if I do decision x, so let's not do that". "Hm, this choice gives me +5 Hope, but -5 Food. I'm low on hope atm though, can afford to lose the food".
Is this sort of gamifying a concern for you in crafting the narrative? If so, do you feel you can address or incorporate it?
tyeishing OP t1_j88joch wrote
tyeishing OP t1_j88jlsr wrote
Reply to comment by [deleted] in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Nah, ate ice cream on the toilet once
tyeishing OP t1_j88jkmi wrote
Reply to comment by MoistGrass in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
I have the distribution license for Linux, but it might be a pain to distribute it on there. We'll see, hopefully
tyeishing OP t1_j88ji6g wrote
Reply to comment by [deleted] in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Not that anyone who would play this game would be the type who hates dialogue, but there's a skip text option in game to enable testing, and hopefully a few odd speedrunners! I'd love to see someone blaze through the game leaving babies to die as they waste 0.31 seconds to treat
Paid-Not-Payed-Bot t1_j88j71k wrote
Reply to comment by tyeishing in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
> Fuck. Already paid for the
FTFY.
Although payed exists (the reason why autocorrection didn't help you), it is only correct in:
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Nautical context, when it means to paint a surface, or to cover with something like tar or resin in order to make it waterproof or corrosion-resistant. The deck is yet to be payed.
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Payed out when letting strings, cables or ropes out, by slacking them. The rope is payed out! You can pull now.
Unfortunately, I was unable to find nautical or rope-related words in your comment.
Beep, boop, I'm a bot
tyeishing OP t1_j88j6cs wrote
Reply to comment by StrikingDegree7508 in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
Fuck. Already paid for the logo....
tyeishing OP t1_j88j4f0 wrote
Reply to comment by PhnomPenny in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
There's more info on the game at @tyeishing if the trailer and screenshots were lacking^
Lenoxx97 t1_j896j99 wrote
Reply to comment by IntrigueMachine in I am Tye Abbott, the solo developer of Yuma Will Burn- An interactive moral thriller where choices have long-lasting story and mechanical consequences. Ask me anything! by tyeishing
It's not really the same. Depending on what your app is supposed to do and what features it would offer, the developer would choose the programming languages/general tech stack for your app. I think if you are from the us there is that app called fiverr or something where you could get in touch with a developer who could implement your app idea.
Also I don't want to sound rude, but the whole "Hey man I have an idea for an app" is a big meme in the developer community because more often than not, those "ideas" are very bad since they come from people with no or little technical knowledge who have unrealistic expectations.