Recent comments in /f/gaming

Zombienerd300 t1_jeambcw wrote

I recently had almost 8 at once. Fortnite, COD, Rocket League, Valorant, Dead by Daylight, Halo Infinite, Apex Legends, and Fall Guys.

Now after finishing none of them I have finally learned my lesson. Although it’s nice I could continue finishing the Halo one without a time constraint.

This will get me downvotes but the idea of battle passes isn’t so bad, the problem is the time it takes to complete them. I think Halo does a great job at making battle passes seem worth it.

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bunchofsugar t1_jeals8x wrote

OG CS was like that actually.

But unlike lets say Quake you it was actually possible to win or at least score some kills without going really in depth.

In CS strategy and smart part of the game was kinda obvious for the new player. In Quake it took some experience to figure out that playing smart is actually more important than having reflexes.

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Monkee-D t1_jeal50q wrote

I miss the days when not every fps was objective based with strick competitive elements players must adhere to. There wasn't a patch every week that changes the games meta, we just didn't care if every game element was perfectly and meticulously balanced. Sometimes you just want to jump into some crazy arena style gameplay with lots of choas and jump out. No player ranks, no unlockables, we didn't really even care if the team lost (because wants the point?)

You just played the damn game and were happy with what you got. Nowadays gamers expect everything to be tailor made to fit every need, want, and desire.

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GalacticDystopia t1_jeal2j5 wrote

Yeah, people these days seems to forget that, when you factor inflation, games are much cheaper these days than they used to be.

Mostly because cartridges were manufactured ROM chips in and of themselves, and any special co-processors or extra hardware needed to run the game beyond what the console was capable of had to be ran from the cartridge.

The best examples of this were the SuperFX chip on SNES and the Virtua Processor for Genesis. These allowed polygonal 3D games like Starfox and Virtua Racing to run on consoles that were never designed to run 3D anything. I remember Virtua Racing especially was an expensive game and the cartridge itself got really hot from the 3D processing workload it ran.

The Phantasy Star games were expensive due to just being much larger than a normal Genesis game, thus requiring extra large ROM chips and reliable save memory.

If I'm being honest, given the complexity of games nowadays, I'm surprised AAA games aren't $100 each.

If you want some real sticker shock, NEO-GEO cartridges were insanely huge and cost about $200 each in 1993. In today's money, that's $416.

Imagine spending 80% the value of a PS5 on every single game...

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